![]() It feels like a step back in many regards, especially for those who spent many an hour online in Black Ops' alternatives to Team Deathmatch and hoped to see enough improvement to warrant the +1. Disappointingly, MW3's multiplayer component has left out all of the interesting new ideas and modes introduced in Treyarch's Black Ops like Gun Game, One in the Chamber or the CoD Points system. The behemoth multiplayer component hasn't changed too much from Modern Warfare 2, and anyone looking for more Call of Duty will do well here. The formula has done the franchise well so far, and if you've played any of its non-WWII entries then you know exactly what to expect. Its path is well tread at this point, hitting many of the same beats as post-Modern Warfare Call of Duty titles that contribute to a heavy sense of deja vu throughout. ![]() There's a clear-cut path that you're discouraged to stray from, turning most of your "objectives" into following AI companions as they bark orders at you or leaping into in one of many turrets. MW3 contains possibly the most heavily scripted campaign of the franchise thus far, clearly defining every moment so as to maximise the thrill ride but minimise the sense of player control. You could make a very persuasive argument that the campaign is too tight, in that there is no room to breathe between shooting things, being shot at and general stuff blowing up - with bombast firmly cranked to 11, that 11 becomes the new normal and much of the emotional impact of seeing the destruction of some of the world's greatest cities and landmarks is lost. It's an absolute beast of a roller coaster, and boy howdy what a ride. Still, there's a reason nobody has managed to beat Call of Duty at its own game: its depiction of near-future WWIII puts you in some of the most over-the-top and tight action scenarios the genre has seen. Set-pieces are varied and filled with places to go and Russians to shoot, but outside of one or two in the six-hour campaign there is nothing here that the series hasn't done before. Many a challenger has attempted to one-up the series in the intervening years since Modern Warfare first hit, and Infinity Ward escalates to ridiculous heights the performance that put the franchise on the map. The real reason, however, is to craft back-to-back white-knuckle missions. Wii players going from Call of Duty: Modern Warfare Reflex to the events of MW3 will face a huge jump in story that is tough to keep track of all of the conspiracies, character relationships and generally why Russian forces have occupied Manhattan. Or something like that - storytelling is not exactly the game's strong suit, a muddied mess told in really quick briefings between missions that give you a sort-of idea as to what's happening, but the leaps between events are drastic and often ill explained. forces and its allies begin to push back against the invading Russian force. Skipping the second act of the Modern Warfare saga altogether on Wii, the final part of the trilogy picks up around the point in its World War III scenario where U.S. MW3 stays true to form and continues upping the ante, but whether it advances the template is more up for debate. ![]() To keep its unprecedented growth up, the franchise has continued to top itself year after year with increasingly elaborate action scenes and refining the same addictive multiplayer formula established in 2007. By the time you read this, Activision's Call of Duty: Modern Warfare 3 has already sold millions upon millions of copies to a worldwide fanbase and been touted as the biggest entertainment launch of all time.
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